![]() You could teraform every planet in MoO2 which is normal, with planetary shields and allĥ. For example I could have a bunch of destroyers with PD I could move out of range if they weren't needed, but all I can do is retreat (and get damaged for it)Ĥ. Missiles do the stupidest thing firing at the most distant group. No tactics at all in battle like maneuvering, or at least choosing which group to fire at. you should use spies to get every bit of information that counts, separated in espionage missions, like get star charts, system vision for system x, fleet loadout, certain tech tree, steal tech, assasinate leader, sabotage ships, fortress, spaceport, planet building, INCITE REBELLION etc.ģ. Here's an ideea for espionage: you should not be able to see what the enemy fleet is equipped with, even it's firepower. Also no tech trading which is just cheesy. ![]() No espionage, sabotage, counter and such. and there's an even more advanced concept in latest Star Wars, regardless of its shortcomingsĢ. ![]() End game research isn't spectacular like in MoO2 - no dreadnoughts, special weapons or anything.
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